Wow!!! paul, i find the hardest thing about "creating" cityscapes is coming up with original designs, that seem to flow together. Sometimes my architecture doesn't seem as if it belongs together. How do you come up with a "theme or style" for your backgrounds?
Hi marco...I guess that would take a really long answer to address properly...but, one key thing for me is to think of the location as "real". You put yourself in the image, walking along the street you are drawing, and ask yourself a series of questions: "What would be on this street, for it to function? How would it be arranged" etc...that gives you a bsis upon which to improvise. Improvising? You can best do that after studying real locations, streets, interiors, etc, examining how things are arranged. Also...you think of how the masses and shapes fit together in the abstract...and try to use a consistent level of detailing (ie more or less "realistic" or "cartoony".
A few thoughts, but like I said there's a lot to it when you break it down.
I love being a channel for creativity and since roughly 1979 I've been creating comics covers and pages, graphic novels, animation background designs, illustrations, and more.
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Wow!!!
paul, i find the hardest thing about "creating" cityscapes is coming up with original designs, that seem to flow together. Sometimes my architecture doesn't seem as if it belongs together. How do you come up with a "theme or style" for your backgrounds?
Hi marco...I guess that would take a really long answer to address properly...but, one key thing for me is to think of the location as "real". You put yourself in the image, walking along the street you are drawing, and ask yourself a series of questions: "What would be on this street, for it to function? How would it be arranged" etc...that gives you a bsis upon which to improvise. Improvising? You can best do that after studying real locations, streets, interiors, etc, examining how things are arranged. Also...you think of how the masses and shapes fit together in the abstract...and try to use a consistent level of detailing (ie more or less "realistic" or "cartoony".
A few thoughts, but like I said there's a lot to it when you break it down.
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